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Hire in-house when software is your core business and there is steady work all year. Use a studio when you have a defined build, uneven work or need several skills at once. Compare on cost per useful week, not salary against quote: add statutory costs, equipment, recruiting, management time and idle weeks.
Picture a founder with two pieces of paper. One is an offer letter from a developer asking for a monthly salary. The other is a studio quote for a three-month build. She compares the two numbers and picks the smaller.
That comparison misses most of the cost on both sides. A salary has costs wrapped around it. A quote has months of quiet after it. The fair comparison is cost per useful week of work, over the whole year.
This guide is part of our buyer series. For what an app costs to build, start with how much it costs to build an app in Kenya. Here we compare the two ways to get the work done.
We are a studio, so we have an interest. We have written the in-house case as fairly as we can, with a section on who should hire an employee instead of us.
WageIndicator reports that most software developers in Kenya earn between KES 61,188 and KES 187,588 a month in 2026. For people new to the job it gives KES 61,188 to KES 192,904 net a month, and for developers after five years KES 75,222 to KES 259,735 a month (WageIndicator Kenya software developers, checked on 3 November 2026).
The range is wide because the job title covers very different people: a graduate who has built two projects, and an engineer who has run a payments system for years. Figures from different sites also disagree, so treat any single number as a rough guide. Our own article on software developer salaries in Kenya compares several sources.
A salary also pays for one skill set. If you need back-end code, a mobile app, design and testing, one employee covers part of that and you still need the rest.
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An employee costs more than the amount in the offer letter. These are the items to add.
| Cost | What to know |
|---|---|
| Affordable Housing Levy | KRA states the employer pays 1.5 percent of the employee's gross monthly salary, matching the employee's own 1.5 percent |
| NSSF | Employers contribute under the NSSF Act and file by the 9th of the following month; get the current rate and limits from NSSF |
| SHIF | The employer deducts 2.75 percent of gross pay (minimum KES 300) from the employee and remits it to SHA, so it is a payroll task rather than an extra employer cost |
| Equipment | Laptop, monitor, power backup, internet and software licences |
| Recruiting | Advert fees, interview time, and the risk of a bad hire |
| Management time | Weekly hours from someone who can judge the developer's work |
| Leave and sick days | Weeks with no output, paid in full |
| Payroll admin | Monthly PAYE, levy and fund returns |
Sources: KRA PAYE page for the housing levy, NSSF employers page for the filing date, SHA premium rates for SHIF, checked on 3 November 2026. We have left out the NSSF figure because we could not confirm the current rate and limits on NSSF's own pages today. Your accountant can supply it.
If you want to talk through your own numbers against a studio engagement, you can book a scoping call with Mctaba Labs.
For example, imagine a business with a monthly developer salary of KES 120,000. This is an invented figure to show the method, not a market price.
Now the useful weeks. Of 52 weeks, take off public holidays, leave, sickness and weeks when there is no software work to do. If your pipeline of work fills only 30 weeks, divide the year's total by 30, not 52. That is your real cost per useful week.
For a studio, do the same: the engagement's total divided by the weeks of work you actually receive, with a line for upkeep after launch. A studio's price tends to fall only in the weeks you use it, which is its whole advantage when work is uneven.
The studio side of the sum comes from a line-item quote. The method for getting one is in the pillar guide on how much it costs to build an app in Kenya.
A studio brings several skills under one contract. A designer, a developer who knows payments and someone who tests can work in the same week. You do not hire each separately.
It also brings experience from other jobs. A team that has connected M-Pesa to a ticketing app has already met the late callback and the duplicate notice. Our products and client platforms cover M-Pesa, WhatsApp and AI work, listed on the work page.
What a studio does not give you is someone who sits beside the finance team every day and knows your business in their bones. That deep context is an employee's advantage. A studio replaces it with written briefs, weekly demos and a short feedback loop.
The choice is not all or nothing. A common pattern is one employee who owns the product and the vendor relationships, and a studio that does bursts of heavy building.
The employee decides what to build and checks the work. The studio supplies extra hands for a payments integration, a mobile app or an AI agent, then steps back. It keeps salary cost steady and puts the peaks onto a contract.
For examples of work that fits the burst model, read seven jobs an AI agent can take off a small business, and custom software or off-the-shelf POS for the build-or-buy question that comes first.
We would tell these businesses to hire an employee.
If you do hire later, a good studio hands over the code and the notes. That handover is the point of the contract clause on code ownership.
If the answers are "few weeks, four skills, nobody, soon, it stops, a tool", a studio is the cheaper and safer path. If they are "all year, one skill, me, no rush, we recruit, our product", hire.
Do the sum above for the employee you are thinking of hiring. Then ask two studios, and us if you like, for a line-item quote for the same list of work. Divide both by useful weeks.
To compare with an engagement from us, book a scoping call with Mctaba Labs.
Our Nairobi studio designs and ships software and AI products for African businesses. Tell us what you need on a free scoping call.
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